Chronic-Wound Care Mobile App

The Chronic-Wound Care is a mobile app designed to support patients with severe wounds. It helps users track their healing progress and access educational resources. The app is used alongside a wound therapy machine (VAC). The project was advanced to the Minimum Viable Product (MVP).

Organization

3M

Services

UX Design

Role

UX Design Intern

Patients using the wound therapy machine (VAC) was not using the mobile app to improve the wound healing experience.

Patients using the wound therapy machine (VAC) was not using the mobile app to improve the wound healing experience.

The VAC machine is a negative pressure wound technology designed to promote wound healing by protecting the wound from inflammation. The mobile app serves two core purposes: to provide educational content and track wound progress. However, there were only 2% of patient downloaded the app.

My Role

My Role

As the UX design intern, I collaborated with the 3M Healthcare Business Group, including the design director, UX principal, UX research team, UX generalist, marketing and communications team, and patient care logistics team. My roles included:

  • Discover business goals and user research provided by the UX research team

  • Involved in the UX process, including information architecture, prototypes, concept generation, and UI designs

  • Presented concepts to 3M stakeholders for design feedback and iterations 

OVERALL PROCESS
UX METHODOLOGY 1A: User flows

To find out why the education content was not engaging, user flow and information architecture were created from the current MyWoundHealing mobile app.

UX METHODOLOGY 1B: Zooming into the user flow, focusing on educational content

To find out why the education content was not engaging, user flow and information architecture were created from the current MyWoundHealing mobile app.

UX METHODOLOGY 2: Heuristic analysis

To find out why the education content was not engaging, user flow and information architecture were created from the current MyWoundHealing mobile app.

UX METHODOLOGY 3: Information architecture

Based on the issues and user flows from the existing mobile app, an information architecture was created to reduce cognitive load, improve navigation, and ensure that users don’t feel lost or overwhelmed by the educational content.

MARKET RESEARCH

I looked into several apps, including Headspace, Wonar Health, Duolingo, Hinge Health, Coursera, and Khan Academy. This market research gave me valuable perspectives on user-friendly interfaces, engaging content from visually appealing UI designs, and the user experience of the overall navigation.

ANALYSIS

Since educational content was important for wound patients, I reorganized the home screen features by prioritizing educational content. The top section includes personalized education content based on their wound therapy status. The navigation to access videos has also been streamlined, reducing the number of clicks.

WIREFRAMES FOR THE EDUCATIONAL CONTENT
RESULT

Mid-fidelity wireframes and prototypes were created. Conceptual designs were presented to a team of internal and external stakeholders and the project proceeded to the MVP.

FINAL DESIGNS

Due to the confidentiality of this project, I am unable to show the entire process. Reach out to me to access the full case study. :)

Due to the confidentiality of this project, I am unable to show the entire process. Reach out to me to access the full case study. :)

HIGHLIGHTS FROM MY 3M INTERNSHIP EXPERIENCE